fl32
fl32: Float32Array<ArrayBufferLike>
fl64
fl64: Float64Array<ArrayBufferLike>
i16
i16: Int16Array<ArrayBufferLike>
i32
i32: Int32Array<ArrayBufferLike>
nextZero
nextZero: (data: Uint8Array, o: number) => number
readASCII
readASCII: (buff: Uint8Array, p: number, l: number[]) => string
ui32
ui32: Uint32Array<ArrayBufferLike>
ui8
ui8: Uint8Array<ArrayBufferLike>
writeASCII
writeASCII: (buff: Uint8Array, p: number, s: string) => void
writeDouble
writeDouble: (buff: Uint8Array, p: number, n: number) => void
writeUint
writeUint: (buff: Uint8Array, p: number, n: number) => void
writeUshort
writeUshort: (buff: Uint8Array, p: number, n: number) => void