geotiff.js
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    Interface BinBE

    interface BinBE {
        fl32: Float32Array<ArrayBufferLike>;
        fl64: Float64Array<ArrayBufferLike>;
        i16: Int16Array<ArrayBufferLike>;
        i32: Int32Array<ArrayBufferLike>;
        nextZero: (data: Uint8Array, o: number) => number;
        readASCII: (buff: Uint8Array, p: number, l: number[]) => string;
        readDouble: Read;
        readFloat: Read;
        readInt: Read;
        readShort: Read;
        readUint: Read;
        readUshort: Read;
        ui32: Uint32Array<ArrayBufferLike>;
        ui8: Uint8Array<ArrayBufferLike>;
        writeASCII: (buff: Uint8Array, p: number, s: string) => void;
        writeDouble: (buff: Uint8Array, p: number, n: number) => void;
        writeUint: (buff: Uint8Array, p: number, n: number) => void;
        writeUshort: (buff: Uint8Array, p: number, n: number) => void;
    }

    Properties

    fl32: Float32Array<ArrayBufferLike>
    fl64: Float64Array<ArrayBufferLike>
    i16: Int16Array<ArrayBufferLike>
    i32: Int32Array<ArrayBufferLike>
    nextZero: (data: Uint8Array, o: number) => number
    readASCII: (buff: Uint8Array, p: number, l: number[]) => string
    readDouble: Read
    readFloat: Read
    readInt: Read
    readShort: Read
    readUint: Read
    readUshort: Read
    ui32: Uint32Array<ArrayBufferLike>
    ui8: Uint8Array<ArrayBufferLike>
    writeASCII: (buff: Uint8Array, p: number, s: string) => void
    writeDouble: (buff: Uint8Array, p: number, n: number) => void
    writeUint: (buff: Uint8Array, p: number, n: number) => void
    writeUshort: (buff: Uint8Array, p: number, n: number) => void